![]() ![]() It all lends to a game that just doesn't feel good to play. However, actions get queued, dodges don't cancel attacks, enemies hit you through walls, you constantly get stuck on terrain, many attacks go not where your mouse is but where your character is pointing, and everything takes way too long. ![]() Meanwhile, combat is just tank and spank, only bosses are worth the effort to dodge. Because you're on the clock, you're pressed to use the same classes, weapons and runes that are the most powerful. Every run is identical with the same progression and objectives. ![]() or dodge.Originally posted by RNG_Wizard:It's repetitive. you shud just be able to animation cancel into block. If you time your attacks and then block etc it takes so long to kill smth. and on 4, so far just braindeadly spamming m1/m2 has been far more effective than blocking/dodging except for the giant as I said. but you cant build close to your base, do the mobs not avoid the maze and just take the shortest path to your gate? Seems like a ton of wasted resources. If you do it right, you can avoid almost all damage in this game (at least vs one mob at a time). If you wait until they start their attack and then slowly switch to dodge, that's how you fail. You learn how the enemies move and attack and work around that. You have to time your attacks so that you have time to dodge. You probably don't want to use them before that.Ĥ. After you buy everything and have extra horns, now you have something to use them on. Otherwise, you move around it and stay in your area.ģ. ![]() You discover a new biome, and need to gear up properly for it. You can build ramps to get to areas that are inaccessible, or build walls outside of your base to create mazes, utilizing your archer towers.Ģ. ![]()
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